﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;

namespace UnityEngine
{
   public enum SystemLanguage
   {
      Afrikaans = 0,
      Arabic = 1,
      Basque = 2,
      Belarusian = 3,
      Bulgarian = 4,
      Catalan = 5,
      Chinese = 6,
      Czech = 7,
      Danish = 8,
      Dutch = 9,
      English = 10,
      Estonian = 11,
      Faroese = 12,
      Finnish = 13,
      French = 14,
      German = 0xF,
      Greek = 0x10,
      Hebrew = 17,
      Icelandic = 19,
      Indonesian = 20,
      Italian = 21,
      Japanese = 22,
      Korean = 23,
      Latvian = 24,
      Lithuanian = 25,
      Norwegian = 26,
      Polish = 27,
      Portuguese = 28,
      Romanian = 29,
      Russian = 30,
      SerboCroatian = 0x1F,
      Slovak = 0x20,
      Slovenian = 33,
      Spanish = 34,
      Swedish = 35,
      Thai = 36,
      Turkish = 37,
      Ukrainian = 38,
      Vietnamese = 39,
      ChineseSimplified = 40,
      ChineseTraditional = 41,
      Unknown = 42,
      Hungarian = 18
   }
}
